![]() ![]() Improved and more easily customizable event system.There are several distinct biomes with different sorts of environmental hazards: moving ice structures, water currents, sonar-disrupting sessile organisms, giant plants that can latch onto the sub, lava vents… This is such a large feature to implement though, that at least initially the outposts will stay similar to the way they are (although with redesigned menus). We’re also planning on making the outposts something you can actually dock your sub to and enter, not just menus with a list of characters to hire and items to buy. The levels and missions increase in difficulty as the player progresses, the world changes as new outposts are established and existing ones devastated by the sea monsters, and there’s an actual end goal instead of having the player wander around the map indefinitely. The campaign is being overhauled to give the player a better sense of progression.Supports things like limb-specific injuries (like a broken leg that reduces movement speed), overdoses, poisons, antidotes, infections, addictions, mental health problems… And everything is highly customizable, so I’m eager to see what modders can do with this. Overhauled health system that’s closer to SS13’s one.But as a teaser, here’s some of the upcoming features (some already implemented): There’s quite a lot of new features and changes in the dev version, and in the coming weeks I’ll be making more blog posts about them and the things to come. ![]() Those of you who have keeping an eye on the GitHub repo may have noticed the dev branch we’ve been working on this past year. Way past due to make a blog post and give a status update on what’s going on with Barotrauma!ĭespite the lack of major updates (on the blog and on the game), a lot of stuff has been happening this year.
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